The PS5 releases on November 12th – stay tuned for more details in the coming weeks. And this is without Bungie’s supposed optimizations that will be done following the launch of Beyond Light. Going from the Tower to the European Dead Zone took one minute and 56 seconds on PS4 but only 46 seconds on PS5. I'm on the Pro and I really haven't noticed any dips or slowdowns. ![]() In the first couple of hours the game was very heavy on the eyes. They didn't lock the frames which makes it so jumpy. I'm pretty sure they did the exact opposite. Perhaps one of the best examples of this is Destiny 2, which takes about three minutes or so to reach the character selection screen on PS4 but only 50 seconds on the PS5. Sekiro’s fine.: Saphiro187 3 years ago 8. Naturally, loading times for both titles are very good, reduced by a third on the PS5. ![]() ![]() Meanwhile, Sekiro: Shadows Die Twice runs at constant 60 frames per second, which is a significant improvement over its PS4 Pro performance. It appears that PS4 titles which were locked to 30 FPS stick to that on the PS5. ![]() Various sources like Polygon and Digital Foundry (whose in-depth video you can see blow) have confirmed the same. Of course, for many players, the question always was: Can Bloodborne finally run in 60 FPS on the PS5? The answer: No. More details regarding the PS5’s backwards compatibility and how it performs with certain games are being revealed. Sekiro: Shadows Die Twice (PS4) is backwards compatible with the PlayStation 5, offering a single graphics display mode running 1800c resolution at Locked 60.
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